Tuesday, 29 March 2011

A Big Welcome to Followers of Kotaku

I would just like to say hello, to any Kotaku followers, viewing my blog for the first time.

I've been a wargamer for 25 years, and Battlefield Bad Company 2 is (one of) my current obsessions. When i'm not building terrain, for my tabletop wargames' projects, you can find me online on the xbox360, playing Battlefield Bad Company 2:Vietnam - if you play BF:BC2 on the 360, you've probably already had my dogtags, if not, then feel free to come and try and claim them - i'm "AKULAZED" on the xbox360.

My current tabletop project sprang from my enjoyment of the online game, so there is a good chance that I will have a go at building a Vietnam table, once Arica Harbor is complete - i'm already stocking up my ipod with plenty of 60's tunes!

The tabletop game will make its first appearence in public, at Salute, the UK's largest tabletop wargames show, in front of approximately 5000 gamers. As you will see, from the photo, above, its still a Work in Progress, as the majority of the buildings still need painting - more WIP photos can be found elsewhere on this blog page.

For regular followers, of my blog, in case you are wondering what is on kotaku, have a look at the link below:

At the time i'm typing this, it had already had over 16,000 viewings, so no pressure there then!

The game at Salute will be raising money for The Combat Stress Charity, the UK's leading charity specialising in the care of British Veterans suffering from psychological condition, related to their service career.

If you would like to make a small donation, you can do so, by going to my secure Justgiving page, by clicking on the Combat Stress logo, at the top right-hand corner of this web page.

Thanks again for your support!


Detailing (Pt 4)

The countdown towards the big game continues!

Salute, at London Docklands Excel, is on 16th April, and so i'm busy making final preparations. The rules are written, and ready to go (and will be available to download, for free, from my rules page, after Salute). Currently, i'm undercoating the buildings, which doesn't make for a very exciting photo (just look at the previous buildings WIPs, and imagine them covered in brown paint), so here instead is a photo of an electricity pylon.

Arica Harbor contains a number of pylons, which run along the outskirts of the map - given the limits of my table (8' x 4'), only one is present on tabletop. Its a plastic Hornby model railway kit, and stands approx 23cm tall when complete. Thats all for now - the next couple of weeks will see (fingers crossed) the completion of a project, that I started last July, so hopefully plenty more photos to follow, once its finished, and some game reports as well, from Salute.

Sunday, 13 March 2011

Arica Harbour - Buildings (WIP) Part 10

Got some more portacabins built today - another couple to intact ones to represent the other pair in the construction site, plus a pair of damaged ones. As all of the cabins are detachable from the base, they are interchangeable, but i'll probably make another couple of damaged ones, if and when I have the time.

If you have played the Arica Harbour map, from the Battlefield Bad Company 2 game, hopefully it is beginning to look a bit familiar - the construction site board is almost ready, apart from painting the buildings, and making some chainlink fencing.

The blue skips (bottom righthand corner) are from Fenris Games. Still plan on making another couple of buildings, before I get on with the rest of the painting - i've got a rare day off work tommorrow, so fingers crossed will get more done then!

Monday, 7 March 2011

Arica Harbour - Buildings (WIP) Part 9

I wanted to have a go at making a portacabin model,as there are a couple situated in the building site. Unlike the other buildings, they can be damaged, but not completely destroyed, so a slightly different approach was needed. I have, therefore built the cabins themselves, separate from the actual base - the stairs are attached, meaning that I just need to swop over portacabins, when they get damaged - one hit effectively destroying the buildings walls, rather than the usual 4 hits, plus one to collapse.

The doorways are actually smaller than on the other building models 35mm vs 40mm, and the cabins are 100mm long, 40mm wide, and 50mm, in height.

This is just the test model, so I still have another to make, plus, of course, the damaged sections. The wooden internal frame not only keeps the plasticard from warping, but will be useful, when I make the damaged version.

Hopefully, beginning to look more like the game, than a pile of card - will finish the rest of the portacabins, and a couple more buildings, before I get on with the task of painting them - only FIVE more weeks to go, until Salute!

Trees & Bushes Pt2

Until now, i've had a few issues trying to find a way to represent the palm trees scattered around the town of Arica Harbour, as typically,the trees available look too fake.
I was therefore, very grateful, when eBob Miniatures allowed me to buy a few samples, of some trees they plan on selling - they are currentl available, from his webship, but will hopefully be soon, as the quality far surpasses anything else i've seen. The trees have been based up, by myself, and weighted down, to provide a degree of flexibility in how I position them.