Thursday, 30 December 2010

Detailing

I had a bit of spare time on my hands while waiting for the trees to dry, and so added some additional detailing. Not strictly necessary, for the Battlefield game, but just to add a little extra character to the table.
The posters are just photoshopped to size, and then glued to the existing walls.

The sewage outflow pipe is simply a section of piping, with some resin water effect added.

Trees & Bushes

Apart from completing the buildings, there are a few other scenic items that need to be made for the table. The main item on the list, is the foliage - trees & bushes - as cover for snipers.


The bushes were quick and easy to make - I just cut up a couple of strips of hobby hedgerow, to the appropriate size, and mounted on bases.




The trees are woodland scenic plastic branches with "dead foliage" added, and based upon coins to provide some stability to the bases.



As this last photo shows, the majority of the foliage cover is dotted around the edges of the board. There will also eventually be a few garbage skips & oil drums scattered around the town, to provide additional cover.

Sunday, 19 December 2010

Arica Harbour - Buildings (WIP) Part 4

A quick update - have built one of the "building sites" - these partly constructed concrete shells, are the only buildings in the Arica harbour that are indestructable. For this reason, the building doesn't need to have any removable features, to represent damage, which is probably just as well.

They give a sniper a real height advantage, allowing them to see virtually everything on the map....but of course mean you can be seen by everyone else as well!


This final photo should give a sense of the height differential, that is so important in the game.


So that is one now of each of the 3 basic types of buildings (there are of course portacabins to make, in addition to the permanent structures). Still lots to do, as you will see from the "empty lots" on the table.