Friday, 12 August 2011

Battlefield 3

Am literally counting down the days, until Battlefield 3 is released.

Was lucky enough to get an invitation to the Alpha test, and the finished game is bound to be exceptional. I can't share any footage from the Alpha test (the image above is from the offical EA site), but check out the link below, if you want to have a look at more images/official footage from the game:

I'm keen to look at incorporating some ideas from BF3, into my tabletop game, where possible, and may add to the existing set of Bad AR:SE rules, as a result. In the meantime, if you play on the xbox, feel free to come and claim my dogtags, in either BF:BC2, or the Nam version - i'm AKULAZED online.

Tuesday, 3 May 2011

What it all Cost - Time & Money

Have had a few questions, at Salute, and also on Frothers, about how long the boards took to make. Its only a rough guess, but i'd estimate that the boards, plus buildings etc took approx. 100 hours to build/paint (obviously spread over a period of months).

Costwise, the project breakdown is as follows:

MDF boards - 12mm/6mm - £45
High Density Insulation foam - £20
Low Density polysterene - £20
Filler - £15
Woodglue - £25
Builders Sand - £5
Foamcard - £40
Plasticard - £30
Paint - £30
Wood Battens - £15
Wire Mesh - £5

TOTAL = £250

Monday, 18 April 2011

Salute 16th April - Photos from the games


We ran 3 games during the course of the day,with 4, 8, and then 10 players respectively. The first game was time limited to 45 minutes, with 2 squads of 4 soldiers per side, but in the event produced a complete wipeout within 40 minutes. As it was a convention game, we didn't use the respawn rules, to produce a decisive result, in a limited time.

Both sets of players quickly got into the spirit of things, with RPGs being used as anti-personnel weapons, and each teams wookies sniping from rooftops at maximum little effect. Once the Recon (Wokkies) switched to mortars, they had more of an impact, knocking off big chunks of exterior walls, of several buildings, and killing several of the opposing team.

Meanwhile, both sides Assault/Medics clashed at close range - resulting in a bloody, but clear victory for the Russian forces.

The first game had drawn quite a crowd, and the second game started with 4 squads per side (8 players in total). The game ran for an hour, and produced another bloody result, this time with heavy casualties on both sides, and another, albeit marginal win for the Russians. The T-90 tank, that started the day in the centre of the table, predictably attracted a flurry of RPGs, and mortar barrages, and soon went up in smoke.

The third, and final game of the day started with 10 squads (ie 5 players per side) - I hadn't planned on playing with more than 8 players in a game, but considering we had people willing to wait for more than 20 minutes beforehand, to ensure they got a place, it seemed only fair to make room - even then we ended up having to turn people away.

The final game also ran for an hour, again producing a decisive result, with the Americans losing both a humvee, and a M1A1 Abrams to mortar fire. Both sides also took dogtags, as players became more bold.

Although, clearly i'm bias, i'd suggest the rules worked well - producing a result, in each game. For a one off participation game, it worked well, setting a time limit, and having no respawn - the hour long games with 8/10 players produced 4 turns of action in each case, which meant that ammo expenditure was only just becoming a factor, when we finished. A slightly longer "club" game, would really see the additional rules for ammo/medic packs etc, really come into play, and respawn would encourage players to try some of the other pieces of kits (such C4, or mines) as they would be more comfortable with taking a few risks.

I'd just like to take this opportunity to thank everyone from Frothers, that painted up additional squads/terrain, to bring along on the day, to the players for gaming in a good-natured way, and to Scott, (aka aliensurfer) for helping umpiring all three games!


Finally got some figures painted for the game - it only took me the best part of a year, given that the rest of the time was spent building the terrain, leaving me about an hour of painting time, which meant that, amongst others, I could paint the two recon troopers i'd started last year.

Both the Recon (aka "Wookies") are Sniper figures from TAG (The Assault Group) that i've covered in greenstuff.

Salute - Photos from the Setup

Thought you'd like to see the setup photos from Salute - the UK's largest tabletop Wargames Show - that was held at London Docklands Excel Convention Centre, on Saturday 16th April 2011.

More photos, and some game reports to follow.

Monday, 11 April 2011

All Set for Salute!


Well, at least as much as I want to get done before Salute (this coming Saturday). Its the sort of project where I will keep adding detail every time I play the game. I've intentionally left the doors off, for Salute, as too much detail may slow it unnecessarily, for a show game. i'd also like to add some roof detail, chimneys, TV aerials etc

Likewise, I will add some more buildings, so all of the templates are covered, but at least they are all covered for the convetion (albeit some with rubble templates).

Hopefully the "finished" table bears a passing resemblance to the Arica Harbor Deathmatch map.

I will be sure to take plenty of photos at Salute this weekend, with some game reports - plus the rules will shortly be available, from my blog, free to download, as a PDF.

Arica Harbour - Buildings (WIP) Part 11

I managed to finish the portacabins this weekend - painted, and given a light coat of satin varnish, before adding some grills for the windows.

Each section is detachable, so I can re-use the base (which has the stairs attached)

I also had time to make another rubble template, and add a bit of colour to the existing ones, as per the game.